STORAGE
Armory
Store and retrieve eligible items from shared base storage.
Backpacks are containers, not Armory-storable items.SYSTEM FILE // 01 BASE OPERATIONS
The Armory stores and retrieves eligible inventory. The Fabricator turns raw parts into eligible inventory. Salvaging vehicles supplies parts that feed the fabrication loop before equipped creations are deployed.
ROLE INDEX
STORAGE
Store and retrieve eligible items from shared base storage.
Backpacks are containers, not Armory-storable items.PRODUCTION
Turn raw parts into eligible inventory.
Available options expand as you make progress.RECOVERY
Convert vehicles into parts that feed fabrication.
Exact controls, yields, and refund behavior are not listed here.CURRENT EARLY ACCESS FOOTAGE
This launch-day recording is cued to the in-game tutorial that shows the Armory’s shared-storage message and the Fabricator’s raw-parts role. It does not demonstrate a Garage Salvage procedure.
Open the timestamp on YouTubeDIRECT ANSWER
The message points you back to the Armory context at your base for the requested change.
The current Armory is confirmed as shared storage for eligible items. This guide does not prescribe one universal vehicle or rig equipment sequence because those Early Access steps can depend on the current interface.
SHARED STORAGE
The Armory stores and retrieves eligible inventory, and its storage is shared between bases. The current screen separates carried inventory from shared storage and groups entries into weapon, ammo, item, and part categories.
These are examples, not a complete compatibility list.
CONTAINER EXCEPTION
Backpacks are treated as containers rather than Armory-storable items. A current developer clarification says to store one on an available parking gantry slot or inside a vehicle parked on a gantry slot.
Read the developer clarificationRAW PARTS → INVENTORY
The Fabricator builds eligible inventory from raw parts. Its available options expand as you make progress, and the current interface presents a recipe list, a required-input area, and a Build action.
At the observed early tutorial stage, vehicle building and storage are not available yet. That is a stage-specific limit, not a permanent statement about the rest of Early Access.
Early Fabricator options cover broad categories such as healing supplies, carry/storage accessories, and utility items. Exact recipes, costs, output locations, and later vehicle steps can change and are not listed here.
VEHICLES → PARTS
The current official description confirms that vehicles can be salvaged for parts, and those parts feed fabrication back at the base.
This page does not give an exact Salvage procedure because pad details, the current interface, eligible non-vehicle items, yields, and refund behavior are not covered here with enough consistency for dependable instructions.
A “salvage mission” describes a mission opportunity. It should not be confused with instructions for using a Garage Salvage station.
SYSTEM RELATIONSHIP
ITEM PREPARATIONMission / run
→Return to base
→Store or fabricate
→Prepare to deploy
VEHICLE LOOPSalvage vehicle
→Receive parts
→Fabricate at base
→Mount & deploy
SCOPE LIMIT